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| Name | Size | Last modified (GMT) | Description | |
| Parent directory | 2004-03-07 22:21:40 | |||
| res/ | 2004-03-07 22:21:40 | |||
| MainFrame.cpp | 3155 bytes | 2000-01-19 16:26:20 | ||
| MainFrame.h | 929 bytes | 1997-04-13 01:07:00 | ||
| README | 423 bytes | 2000-11-11 21:22:06 | ||
| StdAfx.h | 550 bytes | 1996-01-12 22:34:14 | ||
| connect.c | 19257 bytes | 2004-03-07 19:22:51 | ||
| dosfile.c | 4656 bytes | 2004-03-07 19:22:52 | ||
| local.c | 255 bytes | 1996-04-23 00:26:42 | ||
| resource.h | 808 bytes | 1996-01-12 22:34:17 | ||
| time.c | 2483 bytes | 2004-03-07 19:22:52 | ||
| windgd.clw | 2007 bytes | 1997-04-13 01:07:02 | ||
| windgd.cpp | 5896 bytes | 2000-12-12 11:03:53 | ||
| windgd.h | 690 bytes | 1996-06-22 14:05:14 | ||
| windgd.mak | 70054 bytes | 1998-02-11 14:28:15 | ||
| windgd.rc | 11374 bytes | 2001-08-23 22:15:17 |
1 To compile DGD on Win32, you'll need Visual C++ 4.0 or newer. Simply 2 double-click the file windgd.mak to start. 3 4 There are some caveats for compiling with Visual C++ 6.0 and later: first, 5 you'll need the Professional edition. Second, the safe optimizations 6 selected for VC 4.0 are apparently translated into unsafe ones for VC 6.0. 7 Either turn off optimization, or experiment with the settings until you 8 find a good set.