ArchWizard

DGD/

source navigation ]
identifier search ]
file search ]
Version: [ 1.0.a0 ] [ 1.1 ] [ 1.2 ] [ 1.2p1 ] [ 1.2p2 ] [ 1.2p3 ] [ 1.2p4 ] [ 1.2.151 ]

Name Size Last modified (GMT) Description
Back Parent directory 2004-03-07 22:21:40
Folder res/ 2004-03-07 22:21:40
C++ file MainFrame.cpp 3155 bytes 2000-01-19 16:26:20
C file MainFrame.h 929 bytes 1997-04-13 01:07:00
File README 423 bytes 2000-11-11 21:22:06
C file StdAfx.h 550 bytes 1996-01-12 22:34:14
C file connect.c 19257 bytes 2004-03-07 19:22:51
C file dosfile.c 4656 bytes 2004-03-07 19:22:52
C file local.c 255 bytes 1996-04-23 00:26:42
C file resource.h 808 bytes 1996-01-12 22:34:17
C file time.c 2483 bytes 2004-03-07 19:22:52
File windgd.clw 2007 bytes 1997-04-13 01:07:02
C++ file windgd.cpp 5896 bytes 2000-12-12 11:03:53
C file windgd.h 690 bytes 1996-06-22 14:05:14
File windgd.mak 70054 bytes 1998-02-11 14:28:15
File windgd.rc 11374 bytes 2001-08-23 22:15:17

  1 To compile DGD on Win32, you'll need Visual C++ 4.0 or newer.  Simply
  2 double-click the file windgd.mak to start.
  3 
  4 There are some caveats for compiling with Visual C++ 6.0 and later: first,
  5 you'll need the Professional edition.  Second, the safe optimizations
  6 selected for VC 4.0 are apparently translated into unsafe ones for VC 6.0.
  7 Either turn off optimization, or experiment with the settings until you
  8 find a good set.

~ [ source navigation ] ~ [ identifier search ] ~ [ file search ] ~

This page was automatically generated by the LXR engine.
Visit the LXR main site for more information.