Maze


Level: 8   Schools: Conjuration/Summoning
Range: 5 yds./level   Components: V, S
Duration: Special   Casting Time: 3
Area of Effect: 1 creature   Saving Throw: None

An extradimensional space is brought into being upon the utterance of a maze spell. The subject vanishes into the shifting labyrinth of force planes for a period of time that is dependent upon its Intelligence. (Note: Minotaurs are not affected by this spell.)

Intelligence of Time Trapped

Mazed Creature in Maze

under 3 2d4 turns

3-5 1d4 turns

6-8 5d4 rounds

9-11 4d4 rounds

12-14 3d4 rounds

15-17 2d4 rounds

18+ 1d4 rounds

Note that teleport and dimension door spells will not help a character escape a maze spell, although a plane shifting spell will.


Last modified: May 3rd, 2000