|Range:||Touch||Components:||V, S, M|
|Area of Effect:||Special||Saving Throw:||Special|
A symbol spell creates magical runes affecting creatures that pass over, touch, or read the runes, or pass through a portal upon which the symbol is inscribed. Upon casting the spell, the wizard inscribes the symbol upon whatever surface he desires. Likewise, the spellcaster is able to place the symbol of his choice, using any one of the following: Death One or more creatures, whose total hit points do not exceed 80, are slain. Discord All creatures are affected and immediately fall to loud bickering and
arguing; there is a 50% probability that creatures of different alignments
attack each other. The bickering lasts for 5d4 rounds, the fighting for 2d4
rounds. Fear This symbol creates an extra-strong fear spell, causing all creatures to save
vs. spell with -4 penalties to the die roll, or panic and flee as if attacked by
a fear spell. Hopelessness All creatures are affected and must turn back in dejection unless they save
vs. spell. Affected creatures submit to the demands of any opponent--for
example, surrender, get out, etc. The hopelessness lasts for 3d4 turns;
during this period it is 25% probable that affected creatures take no action
during any round, and 25% likely that those taking action turn back or
retire from battle, as applicable. Insanity One or more creatures whose total hit points do not exceed 120 become
insane and remain so, acting as if a confusion spell had been placed upon
them, until a heal, restoration, or wish spell is used to remove the
madness. Pain All creatures are afflicted with wracking pains shooting through their
bodies, causing a -2 penalty to Dexterity and a -4 penalty to attack rolls for
2d10 turns. Sleep All creatures under 8+1 Hit Dice immediately fall into a catatonic slumber
and cannot be awakened for 1d12+4 turns. Stunning One or more creatures whose total hit points do not exceed 160 are
stunned and reeling for 3d4 rounds, dropping anything they are holding.
The type of symbol cannot be recognized without being read and thus activating its effects.
The material components of this spell are powdered black opal and diamond dust, worth not less than 5,000 gp each.
Last modified: May 3rd, 2000