What is a MUD?There are several families of MUDs, all with their own characteristics. These aspects are usually a matter of playing style (roleplaying, hack'n'slash, ...) But also in the underlying system, various flavours can be found.
The most common MUD types are:
DikuMUD
This is a MUD type which is newer than LPmud, though it lacks some of
the flexibility. Object types are hardcoded, and except for a little
customization of predefined object templates, users cannot create any
new things by themselves.
LPmud
This is certainly the most popular MUD type. Players are usually not
allowed to build (until they reach wizard-level) but the game is very
flexible, because the gaming world is completely written in a builtin
object oriented language called LPC.
TinyMUSH
This s a MUD type derived from TinyMUD (an old type), and it contains
a very primitive script-like language which gives limited programming
capabilities to users. The acronym MUSH stands for Multi-User Shared
Hallucination.
LambdaMOO
MOO stands for MUD Object Oriented. LambdaMOO is a MUD type which is
based on the original MOO project but lots of functionality was added
and it is more stable. MOO claims to have a C-like internal language
but the language is more like functional languages in reality.
Last modified: Jul 23rd, 1999
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